The article is about viral spam books… " feral spambooks will deploy probabilistic text generators seeded with the contents of your own ebook library to write a thousand vacuous and superficially attractive nuisance texts that at a distance resemble your preferred reading."

In a linked article: "Books are going to be like cockroaches, hiding and breeding in dark corners and keeping you awake at night with their chittering. There's no need for you to go in search of them: rather, the problem will be how to keep them from overwhelming you." Polemic: how readers will discover books in future [antipope.org]

"The book has value only to the extent that the 104 KB of its existence in FB2 format (roughly equivalent to, say, one medium-quality JPEG) serves to incrementally increase the aggregate of content available for attracting advertising clicks." from Books After the Death of the Book [publicbooks.org].

Having written a technical book before, I'm not sure I'm up for a second one… though, not being crypto-related, it might be less painful.

I think (but I'm very much unsure) that I'll be doing SDL, Unreal, or Unity for the Linux side. I'm not sure. One of the wonderful things about this is that there's so many directions that it can be taken, and multiple things to work on at any given time. It's nice actually having things to program again.

The hardest thing right now is there are no guides to Windows for Unix users (especially on the dev side); I'm writing one as I go, but it's probably all wrong.

I've heard nothing but good things about it. It's just another language I'd have to learn. I already know C++, and Lua was easy for me to pick up. One day, just not yet. On the plus side, it seems well-supported (more or less) on Linux now.

We'll see. When Nintendo releases the Switch dev kits, I might snag one---though that means learning Unity (and therefore C#).

I keep my personal accounts in it while at work…

I was never much of a gamer before though, so it's all real new to me.

I have a couple ideas. I'm working through an Unreal course and the handmade hero [handmadehero.org] series. Some ideas include a space survival game and a 3D tesseract (the 3D hex tile) turn-based space game. Right now, I'm working to make an asteroids clone using PICO-8 [lexaloffle.com] to relearn basic game mechanics and design.